- Demihuman Deities Pdf
- 3.5 Deities And Demigods Pdf
- Ad D Deities And Demigods Free Pdf Download
- Deities And Demigods Pdf Free Download For Pc
This is a list of Forgotten Realms deities. They are all deities that appear in the fictional Forgotten Realmscampaign setting of the Dungeons & Dragonsrole-playing game.
The deities of other Dungeons & Dragons campaign settings, including those of the default (or 'core') setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. However, there is some overlap, especially among the deities of nonhuman races. Lolth, the principal deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings.[1] No mention is made as to whether other deities shared between Forgotten Realms and other campaign settings are intended to represent the same divine entity.
Deities are included in this list only when documented in a Forgotten Realms-specific source[1][2] or otherwise clearly indicated as existing in the setting. For deities in the core setting, see List of deities of Dungeons & Dragons.
Dungeons and dragons deities and demigods.pdf free download here deities. For the gods: second edition (101 productions) by eva zane pdf, in that. Deities and Demigods takes D&D adventuring to a whole new level, in more ways. Ation time remain unchanged, but the deity is free to undertake any activity.
- 3Human deities
- 3.1Faerûnian pantheon
- 4Nonhuman racial deities
- 5Nondeity powers
- 5.3Paragons
- 6Dead deities
Overdeity[edit]
Lord Ao is the Overdeity of the Forgotten Realms. He alone can allow new deities to join the pantheons of Forgotten Realms. However, he does not acknowledge mortal worshippers or grant spells, interacting with mortals only during the most unusual of circumstances, such as the Time of Troubles.[1] However, it is made clear that even Lord Ao has his own master at the end of Waterdeep, the third book of The Avatar Series.
Circle of Greater Powers[edit]
The Circle of Greater Powers consists of all the greater gods in the AD&D Forgotten Realms theological pantheon. Created by Lord Ao, the greater gods have a duty to preserve the balance between Chaos and Order. The Circle of Greater Powers have always come together to meet for important reasons such as the capture of Kezef the Chaos Hound for the preservation of the balance or for the trial of another god for not carrying out the duty under their portfolio such as the trial for Cyric the Mad.
Human deities[edit]
Faerûnian pantheon[edit]
The Faerûnian pantheon includes most deities worshipped by humans in Faerûn, the continent that forms the primary focus of the Forgotten Realms campaign setting. Many deities in this pantheon originated in separate human cultural pantheons which have since blended and combined, while others are mortals ascended to divinity or arrivals to Abeir-Toril from other worlds or settings through magical means.[1]
Greater deities[edit]
- Lord Ao is the overgod of Abeir-Toril, who only answers to a superior entity known only as a 'being of light.'[3] All deities of Toril are subject to him, even those who also operate in other crystal spheres and planes, and he sets it so that (after the Time of Troubles) gods can 'die' from a lack of worship to make them act like guardians of the Balance rather than kings of mortals. The cult of Ao is led by 'ministers' instead of clerics, and none of them appear in the afterlife. Ao dictates that no two gods in the same pantheon can have identical portfolios, and when two gods clash, either one god fades from the Realms, the gods merge, or one or both gods alters their portfolio. He is also the creator of the crystal sphere that holds the world of Abeir-Toril, and the crystal also spawned the twin goddesses Selûne and Shar, the first Abeir-Toril deities.[4]
- Akadi is the goddess of Movement, Speed, and Air Elementals. Her alignment is primarily Neutral. Akadi has many allies, including Quorlinn and Syranita, but she is enemies with Grumbar, a fellow greater power. Akadi has no superiors among aerial beings. Teylas (an aspect of Akadi) is god of sky and storms for the Horde.[5] Akadi appears in the fourth edition as a primordial, not a god.[6]:78, 81
- Asmodeus: God of sin, King of the Nine Hells. Lawful evil.[7][8]
- Bane, also known as the 'Black Hand' and 'Black Lord', is the deity of hatred, fear, and tyranny. Ed Greenwood created Bane for his home Dungeons & Dragons game for the Forgotten Realms, conceiving of him as 'the big baddie', with powers 'roughly equivalent to' the Babylonian deity Druaga.[9] Bane is commonly worshipped by lawful evil fighters, magic-users, illusionists, assassins, thieves, monks, and clerics.[9] He used to be a part of the Dead Three, a triad of mortals sworn to achieve godhood.[10] Bane, Bhaal, and Myrkul forged an unholy pact, agreeing that they would work together to seek ultimate power, or die in the attempt. The three are granted power by Jergal after a long struggle for power. He has the reputation of never being seen, though stories of a freezing black-taloned hand and eyes of blazing fire spread. He is killed by Torm during the Time of Troubles, though his essence survives. He is kept by his high priests, and he eventually revives. Bane is a Lawful EvilGreater Power whose symbol is green rays squeezed forth from a black fist, and whose divine realm is the Black Bastion in the Barrens of Doom and Despair.
- Chauntea (also called Bhalla[11] and Jannath[12]): Goddess of agriculture, farmers, gardeners, summer. Neutral Good.
- Cyric (possibly also called N'asr):[12] God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil. Cyric was previously mortal, ascending along with Kelemvor and the second Mystra once the gods were restored. While still a mortal, he personally slew Bhaal, the former god of murder.
- Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral.
- Etugen (aspect of Grumbar): Goddess of the earth, herds, and pastures for the Horde.[5]
- Istishia: God of elemental water, purification, wetness. True Neutral.
- Kelemvor (possibly also called N'asr):[12] God of death, the dead. Lawful Neutral. Kelemvor's story as a mortal is mainly described in the Avatar Trilogy;[13][14][15] his ascension to godhood is detailed in the novel Prince of Lies,[16] sequel to the trilogy, and his challenges as the new Lord Death are depicted in the novel Crucible: The Trial of Cyric the Mad.[17]
- Kossuth: God of elemental fire, purification through fire. True Neutral.
- Lathander: God of spring, dawn, birth, youth, vitality, athletics. Neutral Good.
- Amaunator (also called At'ar):[12] Former god of bureaucracy, law, order, the sun. Faded from lack of worship. Reappears as an evolving aspect of Lathander. Lawful Good.
- Lolth: Goddess of Drow, spiders, darkness, chaos, evil, assassination. Chaotic Evil.
- Mystra (also called Hidden One):[11] Goddess of magic, spells, the Weave. Neutral Good. The original Mystra (Lawful Neutral) died during the time of troubles, with the formerly mortal Midnight assuming her place, ascending along with Kelemvor and Cyric. Midnight chose to take on Mystra's name so as to not split her faithful, honoring the former Mystra's promises despite the alignment difference. She was murdered by Cyric and Shard, but later resurrected with the help of Elminster.(Post-spellplague a dead power.)
- Oghma (also called Curna):[18] God of knowledge, invention, inspiration, bards. True Neutral.
- Selûne (also called Bright Nydra,[19] Elah,[12] and Lucha):[18] Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
- Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark. Neutral Evil.
- Silvanus: God of wild nature, druids. True Neutral.
- Sune: Goddess of beauty, love, passion
- Talos (also called Bhaelros and Kozah):[12] God of storms, destruction, rebellion, conflagrations, earthquakes, vortices. Chaotic Evil. aspect of Gruumsh[citation needed]
- Tempus (also called Tempos): God of war, battle, warriors. Chaotic Neutral. Ed Greenwood created Tempus for his home Dungeons & Dragons game, set in Greenwood's Forgotten Realms world. Greenwood stated that he deliberately made Tempus mysterious, as he felt that most wargods are too powerful, carrying 'a small arsenal of never-missing, heavy-damage weapons'.[9] Tempus is commonly worshipped by fighters of any alignment, as well as chaotic neutral thieves and clerics. He appears as a 12-foot-tall man in battered armor, face always hidden by his war helm. He was known as Targus in the ancient past.[20] He is served by the Red Knight, and is opposed by Garagos and Sune.[1]
- Torm: God of duty, loyalty, obedience, paladins. Lawful Good.
- Tyr: God of justice. Lawful Good. (now a dead power)
- Ubtao: God of creation, jungles, Chult, the Chultans, dinosaurs. True Neutral. First described in the 2nd edition book Jungles of Chult (1993).[21] In the Fourth Edition Forgotten Realms Campaign Guide, Ubtao was changed to being a primordial rather than a deity.[6]
Intermediate deities[edit]
- Auril: Goddess of cold, winter
- Bahamut (also called Xymor):[22] God of good dragons, wind, wisdom, justice[23]
- Beshaba, also called The Maid of the Misfortune, is the Faerûniandeity of bad luck, misfortune, random mischief, and accidents. Ed Greenwood created Beshaba for his home Dungeons & Dragons game set in the Forgotten Realms.[9]Lady Doom, as she is also known, demands worship to keep her bad luck at bay. She is a Chaotic EvilIntermediate Power, whose symbol is black antlers on a red field, divine realm is Blood Tor on the 13th layer of the Abyss or in the Barrens of Doom and Despair in the 3rd edition Forgotten Realms cosmology, and Third Edition domains are Chaos, Evil, Fate, Luck, and Trickery. Her weapon is a 'barbed' scourge, aptly named 'Ill Fortune'.
- Gond: (also called Zionel):[18] God of artifice, craft, construction, smithwork
- Helm: God of guardians, protectors, protection.
- Ilmater: God of endurance, suffering, martyrdom, perseverance
- Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture
- Mask: God of thieves, thievery, shadows. Neutral Evil; symbol is a black velvet mask tinged with red. His divine realm is Shadow Keep in the Plane of Shadow, and his Third Edition Dungeons & Dragons domains are Darkness, Evil, Luck, and Trickery.[1] Deceased 1374 DR, true name revealed to be Lessinor.[24] Mask manifsted himself as Godsbane, a magicalsword, during the Time of Troubles and was wielded by the then-mortal Cyric. Cyric acquired the sword by murdering a halfling named Sneakabout, who in turn killed the former wielder of the sword. Cyric named the sword 'Godsbane' because while he was a mortal, he used it to slay Bhaal (then Lord of Murder), and after becoming a deity, he used it to kill Leira, Lady of Deception. Godsbane needs to consume the energy of souls to survive. 'She' sucks all the blood from her victims, giving her a blood-red hue. When starved for a long time, she gradually fades to white. Before she came into the grasp of Cyric, Godsbane had driven all of her previous wielders mad, forcing them to sustain her by killing victims. Eventually, the blade would be stolen by another, and the former wielder's thoughts would always be focused on recovering it. He/she would never sleep until recovering the blade or die trying. This was also the sword Cyric used to kill Kelemvor Lyonsbane while atop Blackstaff Tower. To spite Cyric for trying to break her will while he was a mortal, Godsbane hid Kelemvor's soul from him. During a revolt in the City of Strife that marked the end of Cyric's reign as Lord of the Dead, Cyric learned of this and snapped the blade in two. This revealed the sword to be an aspect of Mask, the god of thievery and intrigue. By doing this, Cyric greatly weakened Mask and gained the portfolio of intrigue, along with shadowy characteristics.
- Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
- Tiamat: Goddess of evil dragons, evil reptiles, greed
- Tymora: Goddess of good fortune, skill, victory, adventurers
- Umberlee: Goddess of oceans, currents, waves, sea winds
- Waukeen, also known as 'The Merchant's Friend', is the goddess of trade, money, and wealth
Lesser deities[edit]
- Azuth: God of wizards, mages, spellcasters in general. (now a dead power)
- Deneir, also known as 'Lord of All Glyphs' and 'The Scribe of Oghma', is the deity of literature, art, knowledge, glyphs, images, and cartography.
- Eldath (/ˈɛldæθ/) is the Faerûnian deity of peace. Her dogma is pacifistic, requiring nonviolence of her followers. Eldath protects rivers, streams, and druids' groves, and mortal creatures are incapable of committing acts of violence while in her presence. She is The Quiet One, and Goddess of Singing Waters, goddess of waterfalls, springs, streams, pools, stillness, peace, quiet places, and the guardian of druids' groves; she is a neutral demigoddess from the Prime Material Plane. She is described as being connected to Silvanus, and is 'the supreme pacifist' who 'guards all druids' groves, and when she is present in any grove, that place becomes a Sanctuary where no blows land and no one feels anger.' Eldath first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article 'Down-to-earth Divinity' in Dragon #54 (October 1981).[9]
- Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty
- Lurue: Goddess of intelligent beasts, talking beasts
- Malar, also known as the 'Beastlord', is the deity of the hunt, evil lycanthropes, bestial savagery, and bloodlust
- Milil: God of poetry, song, eloquence
- Shaundakul: God of wind, portals, travel, exploration, caravans
- Talona is the goddess of poison and disease. Ed Greenwood created Talona for his home Dungeons & Dragons game; Greenwood states she is a version of the Finnish deity Kiputytto taken from the Deities & Demigods book and renamed.[9] Talona is depicted as an old crone who walks bringing misfortune and death. Talona is the goddess of plague and disease, her followers are expected to go about quietly and seek out new diseases.
- Sss'thasine'ss (aspect of Talona): venomous creatures[25]
Demideities[edit]
- Drasek Riven is the god of shadows. He is originally both an assassin and the second of the Five Chosen of Mask, who cares for the Temple on the Wayrock far in the Inner Sea, and awaits the call of the Shadowlord. Although Drasek Riven is a cold-blooded killer, he has a true compassion for his dogs, and once a young mentally handicapped child named Elden, by giving him some juggling balls. He has one eye, which many find unsettling, and a very hard exterior. He becomes a demigod after inheriting a part of Mask's portfolio after the battle with Kesson Rel. After the events in The Godborn, Riven has all of Mask's divinity and has taken his place.
- Finder Wyvernspur is the deity of the cycle of life, transformation of art, and saurials.
- Fzoul Chembryl: Became a demigod under Bane's service
- Garagos, also known as 'Targus', 'the Reaver', and 'Master of All Weapons', is the deity of war, skill-at-arms, destruction, and plunder.[12]
- Gargauth, also known as the 'Tenth Lord of Nine', the 'Lost Lord of the Pit', and the 'Hidden Lord', is the deity of betrayal, cruelty, political corruption, and powerbrokers.
- Gwaeron Windstrom: God of tracking, rangers of the North
- Hoar is the deity of revenge, retribution and poetic justice. Hoar was first described in the 'Cyclopedia of the Realms' booklet from the original Forgotten Realms Campaign Set (1987).[26][page needed] Hoar is one of the lesser deities in Faerûn. There is no organized church of Hoar, but some cities have small individual shrines set up by his disciples and clerics.
- Jergal: God of fatalism, proper burial, guardian of tombs
- Nobanion: God of royalty, lions and feline beasts, good beasts
- The Red Knight, also known as 'Lady of Strategy' and 'Grandmaster of the Lanceboard', is deity of strategy, planning, and tactics. She is depicted as a dark haired woman in red plate armor who wields a longsword called Checkmate. She is elevated to godhood by Tempus, who she looks to as a father figure. Knowing her real name gives power over her, so only Tempus knows of it. She is an ally of Torm and Valkur, and an enemy of Garagos and Cyric.[1][27] Her dogma dictates the use of careful tactics in battle to achieve victory, under the belief that sound strategy is the best way to win a battle with the most favorable outcome. Red Knight was first mentioned in the revised Forgotten Realms Campaign Setting (1993).[28]
- Rivalen Tanthul: Became a demi god under Shar's service
- Savras: Savras was a deity of divination, divination magic, and truth. He was imprisoned in a scepter following a conflict with another deity, Azuth, and released centuries later. Savras was destroyed along with his superior, Mystra, in an attack by Cyric, the god of lies.
- Sharess, also known as 'The Dancing Lady' and 'Mother of Cats', is the deity of hedonism, sensual fulfillment, festhalls, and cats. She is depicted as a beautiful, voluptuous woman with the head of a cat. She has the individualistic and hedonistic personality of a feline and she is constantly grooming herself to ensure her appearance is always up to standards. Her clergy run many feasthalls throughout large cities, which seek to indulge every pleasure imaginable. She was originally known as Bast, a Mulhorandi patroness of cats, who subsumed the portfolio of Felidae. She fell under the sway of Shar for a time, though she was freed by Sune during The Time of Troubles.[1]
- Shiallia, also known as 'Dancer in the Glades', 'Daughter of the High Forest', and 'Lady of the Woods', is the deity of fertility, woodland glades, and growth. She is earthy and charming in a childlike way, she loves playing with the creatures of the woodland, and she is very protective of them.[1] Shiallia's worshippers include druids, nuptial couples, and agricultural workers.[1] Worshippers of Shiallia are described as protectors of nature, spending their lives tending to the earth, planting, and nurturing and looking after the ill.[27] They guide those who are lost in the woods, and sometimes are given the name Silent Helpers. Her scriptures state that the goal of living is to survive and procreate, nature shapes the world, and that death is not to be feared.[1]
- Siamorphe is the Goddess of nobles, rightful rule of nobility, and human royalty. Siamorphe is the vessel of a semi-divine power, which is passed down to a successor when the successor is dying. The current Siamorphe is the latest in that lineage. By preference, the successor is a direct descendant of the previous power's mortal form, but anyone of noble blood will suffice. The former Siamorphe was a nobleman of Baldur's Gate, who passed the power to Lady Siamorphe of Waterdeep, chosen when she was killed in a riot in the Year of the Dusty Throne (1256 DR).[29] Siamorphe was first described in the Forgotten Realms Campaign Sets 'Cyclopedia of the Realms' booklet (1987).[26][page needed]
- Ulutiu (pronounced /uːˈluːtiuː/)[30] is the deity of glaciers, polar environments, and arctic dwellers. He is the father of the Giant Kin races, and he is worshiped by the Arctic Ulutiun peoples of the Great Glacier and the Sea of Moving Ice off Icewind Dale. He is depicted as a very large man with a sullen appearance, and his symbol is a necklace of blue and white ice crystals.[31] He exiles himself after his affair with Othea is discovered by Annam, and Auril is slowly draining his power so that she can subsume his portfolio after his death.[1]>
- Uthgar (/ˈʌθɡɑːr/UTH-gar),[1][29] also known as 'Father of the Uthgardt' and 'Battle Father', is the deity of Uthgardt barbarian tribes and physical strength. Born Uthgar Gardolfsson, the son of Gardolf Beorunna, Thane of Ruathym. Uthgar grew up to become a fierce warrior and great tactician like his father, though had less moral compunctions than him when it came to personal combat. Late in life, he entered into combat with Gurt, Lord of the Pale Giants during the attack and sustained mortal wounds in an epic battle. When he succumbed to them on the site that would become Morgur's Mound, his followers declared themselves the Uthgardt in his honor, separating themselves into tribes named after spirits that he was said to have tamed. Tempus rewarded him by elevating him to demigodhood.[32] After the Spellplague, Uthgar became an exarch of Tempus.[33] Uthgar's followers consist of many human tribes collectively termed as the Uthgardt barbarians. Uthgar is first mentioned in the book The Savage Frontier (1988) by Paul Jaquays as the founder of the Uthgardt barbarian tribes.[34]
- Valkur, also known as 'The Mighty' and 'Captain of the Waves', is the deity of sailors, ships, favorable winds, and naval combat. Valkur's philosophy puts him in conflict with the capricious ocean-goddess Umberlee. Valkur's symbol is a shield bearing a cloud with three lightning bolts, and his favored weapon is a cutlass known as 'The Captain's Cutlass'.[1] Valkur's dogma emphasises living life with vigor and striving against the elements.[27]
- Velsharoon, also known as the Archmage of Necromancy and the Vaunted, is the demigod of necromancy, necromancers, evil liches, lichdom, and undeath. He is seen as a successor to Myrkul, and he is worshiped by many liches, evil mages, and members of the Cult of the Dragon. He teaches that nirvana is achieved through gaining the power, longevity and knowledge of the state between life and death. He wields a staff known as the 'Skull Staff of the Necromancer', which is an Imaskari artifact. He is originally a renegade wizard, who uses a set of texts penned by Talos to achieve immortality and divinity by using the blood of adventurers.[35] He later pledges his allegiance instead to Azuth, which enrages Talos, who is stopped by Mystra before he can obtain vengeance.
Quasi-deities[edit]
- Tchazzar: Dragon-god of battle, Chessenta, strength, victory[36][37]
Kara-Turan pantheon[edit]
Demihuman Deities Pdf
Most people in the far eastern lands of Kara-Tur follow one of the two philosophical religions called 'The Path of Enlightenment' and 'The Way'. In the island kingdom of Kozakura the worship of a large number of spirits collectively called 'The Eight Million Gods' is predominant. The people of Shou Lung believe in the Celestial Bureaucracy headed by the
- Celestial Emperor[38][39]
who is served by the Nine Immortals:
- Kwan Ying: Goddess of compassion, mercy, joy[38][39]
- Chan Cheng: God of war, the martial arts, combat, bravery[38]
- Ch'en Hsiang: God of poetry, music, literature[38]
- Chih Shih: God of history, lore, tradition[38]
- Ai Ch'hing: Goddess of love, marriage[38]
- Fa Kuan: God of justice[38]
- Hsing Yong: God of fortune, prosperity[38]
- Shi Chia: God of artificers, the arts[38]
They in turn are aided by the Lesser Immortals, namely Jade Ladies, Rice Spirits, Moon Women, Spirit Warriors, Ladies of Compassion, the Lords of Karma and the Sages.
- Mad Monkey is a demideity of mischief who sometimes helps and sometimes hinders the Celestial Bureaucracy.[40]
Maztican pantheon[edit]
Maztica, across the Trackless Sea from Faerûn, has its own unique set of deities.[41]
- Azul (also called Calor): God of rain, water, drunkenness[41]
- Eha: Goddess of the wind, spring[41]
- Kiltzi: God of health, love, happiness, children[41]
- Maztica: Goddess of life and the physical world, grants power despite being dead[41]
- Nula: Goddess of animals[41]
- Plutoq: God of earth, stone, mountains[41]
- Qotal: God of goodness, health, protection[41]
- Tezca: God of the sun, fire, cooking[41]
- Watil: Goddess of plants[41]
- Zaltec: God of war, sacrifice[41]
All deities in the Maztican pantheon have aspects that rule over related concepts and ideas. These aspects are worshipped as a large number of individual deities, including Micat, an aspect of Zaltec representing certain kinds of snake venom.[41] There has been no published effort to list such aspects.
Mulhorandi pantheon[edit]
Worshipped almost exclusively in Mulhorand, Thay, and Unther, these deities came to Abeir-Toril when their worshippers were transported from another world.[1][36] The members of the Mulhorandi pantheon are based on deities from Egyptian mythology.
- Anhur (L): God of war, conflict, physical prowess, thunder, rain
- Geb (L): God of the earth, miners, mines, mineral resources
- Hathor (L): Goddess of motherhood, folk music, dance, the moon, fate
- Horus-Re (formerly named Horus) (G): God of the sun, vengeance, rulership, kings, life
- Isis (also called Ishtar)[12] (I): Goddess of weather, rivers, agriculture, love, marriage, good magic
- Nephthys (I): Goddess of wealth, trade, protector of children and the dead
- Osiris (I): God of vegetation, death, the dead, justice, harvest
- Sebek (D): God of river hazards, crocodiles, werecrocodiles, wetlands
- Set (I): God of the desert, destruction, drought, night, rot, snakes, hate, betrayal, evil magic, ambition, poison, murder
- Thoth (I): God of neutral magic, scribes, knowledge, invention, secrets
Sharess was a member of the Mulhorandi pantheon, under the name Bast. Now worshipped in wider Faerûn, she is considered a part of the Faerûnian pantheon.
Zakharan pantheon[edit]
The deities of Zakhara, to the southeast of Faerûn, differ from other deities in the Forgotten Realms because they do not have a precise portfolio. Instead, each Zakharan deity exemplifies a single characteristic or trait.[42] One common faith in Zakhara is the Temple of Ten Thousand Gods, which is honoring every deity that has ever existed or will exist in the future rather than worshipping any one specific deity.[43]
- Hajama: God of bravery[42][43][44] He is one of the eight Great Gods of the Land of Fate and encourages never to shy away from any opposition, be it in battle or other circumstances. His followers believe that it is better to try and fail than not to try at all, as even living through a defeat strengthens the spirit. Hajama's symbol is a featureless disc or none at all.[43]:Adventurer's Guide to Zakhara, 47-48
- Hakiyah: God of honesty[42][43][44]
- Haku: God of freedom[42][43][44]
- Jauhar: Goddess of wealth[42][43][44]
- Jisan: Goddess of fruitfulness[42][43][44]
- Kor: God of wisdom[42][43][44]
- Najm: God of adventure and curiosity[42][43][44]
- Selan: Goddess of beauty[42][43][44]
- Zann: God of intelligence and learning[42][43][44]
Additionally, there are an untold number of local deities and demigods, sometimes worshipped in an area as small as a few miles across.[42] More prominent among those are:
- Bala: Goddess of music[43]
- Ragarra: Goddess of the jungle and its violent denizens, passion, chaos and revenge[43][45]
- Vataqatal: God of war and duty[42][43][44]
Nonhuman racial deities[edit]
Former Archdevil[edit]
- Lord of the Ninth: Asmodeus (G) Sin, King of the Nine Hells[7][8]
Mephistopheles: Became a god after absorbing the divine essence of Erevis Cale.
Dragon deities[edit]
- Asgorath (also called Io) (G): The Ninefold Dragon, head deity of dragonkind, containing all alignments and father of the other dragon deities.[22][23]
- Aasterinian (D): Goddess of learning, invention, pleasure[23] also worshipped as an aspect of Hlal[22]
- Astilabor (I): Goddess of acquisitiveness, status, wealth[22][23]
- Bahamut (also called Xymor)[22] (L): God of good dragons, wind, wisdom, Justice[23]
- Chronepsis (L): God of fate, death, judgment,[23] also worshipped in combination with Falazure as the dual entity Null[1][22]
- Faluzure (I): God of decay, undeath, exhaustion,[23] also worshipped in combination with Chronepsis as the dual entity Null[1][22]
- Garyx (I): God of fire, destruction, renewal[22][23]
- Hlal (L): Goddess of humor, tricks, messages[22][23]
- Kereska (I): Goddess of dragon magic and magical creativity[22]
- Lendys (I): God of balance, justice[22][23]
- Tamara (I): Goddess of life, light, mercy[22][23]
- Task (L): God of greed, selfishness[1][22]
- Zorquan (I): God of the essence of that which is dragons[22]
Tiamat is also worshipped by dragons, but her human following in Chessenta places her in the Faerûnian pantheon.
Drow deities[edit]
Collectively, the drow deities are known as the Dark Seldarine.[12]
- Lolth (formerly Araushnee) (G): Goddess of spiders, evil, darkness, chaos, assassins, and drow.
- Ghaunadaur (G): Formerly a drow god, patron of abominations, oozes, slimes, jellies, outcasts, ropers and rebels.
- Eilistraee (L): Goddess of song, beauty, dance, swordwork, hunting, moonlight and good-aligned drow. Daughter of Lolth and Corellon; sister of Vhaeraun. Supposedly killed while possessing the body of her chosen (Qilué Veladorn) by Halisstra Melarn ('the Lady Penitent') wielding the Crescent Blade, while under the influence of Lolth in 1379 DR.[46] In Flamerule 1489 DR[47][48] during the event known as the Sundering, Eilistraee manages to return to life,[49][50] no longer enemy to her brother Vhaeraun[51] and is one of the deities with whom Mystra is currently sharing the Weave [52]
- Kiaransalee (D): Goddess of undead, vengeance; a former mortal who achieved apotheosis. Deceased 1377 DR. Name erased and forgotten.[53] Returned to life during the event known as the Sundering, during the 1480s DR.[50]
- Selvetarm (L): God of drow warriors, child of Vhaeraun and Zandilar the Dancer. Deceased 1375 DR. Beheaded with the Crescent Blade wielded by the Darksong Knight Cavatina Xarann.[54] Returned to life during the event known as the Sundering, during the 1480s DR.[50]
- Vhaeraun (L): God of thievery, drow males, evil activity on the surface. Deceased 1375 DR. Supposedly killed by Eilistraee.[54] Later (1480s DR), during the event known as the Sundering, Vhaeraun manages to return to life, alongside his sister Eilistraee.[49][50]
- Zinzerena (D): Sometimes called the princess of outcasts. A drow demigoddess of deception, and thievery and powerfully chaotic. Slain by Lolth.
Dwarven deities[edit]
Collectively, the dwarven deities (except Deep Duerra and Laduguer) are known as the Morndinsamman.[1]
- Abbathor (I): God of greed
- Berronar Truesilver (I): Goddess of safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths
- Clanggedin Silverbeard (I): God of battle, war, valor, bravery, honor in battle
- Deep Duerra (D): Goddess of duergar, psionics, conquest, expansion. (now a dead power)
- Dugmaren Brightmantle (L): God of scholarship, invention, discovery
- Dumathoin (I): 'Keeper of the Secrets Under the Mountains' God of buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead
- Gorm Gulthyn (L): God of guardian of all dwarves, defense, watchfulness. (now a dead power)
- Haela Brightaxe (D): Goddess of luck in battle, joy of battle, dwarven fighters. (now a dead power)
- Laduguer (I): God of duergar, magic weapon creation, artisans, magic. (now a dead power)
- Marthammor Duin (L): God of guides, explorers, expatriates, travelers, lightning
- Moradin (G): God of dwarves, creation, smithing, protection, metalcraft, stonework
- Sharindlar (I): Sharindlar, also known as the Lady of Life and Mercy, is the chaotic gooddwarven deity of healing and mercy. Sharindlar represents a side of dwarven life rarely observed by outsiders. As of late her command of fertility has expanded her clergy's influence over animal husbandry along with the developing of new varieties of crops. Sharindlar was introduced in Dwarves Deep (1990).[55] Sharindlar received a detailed description in Demihuman Deities (1998).[56]
- Thard Harr (L): God of wild dwarves, jungle survival, hunting
- Vergadain (I): God of wealth, luck, chance, nonevil thieves, suspicion, trickery, negotiation, sly cleverness
Elven deities[edit]
Collectively, the elven deities are known as the Seldarine.[1]
- Aerdrie Faenya (I): Goddess of air, weather, avians, rain, fertility, avariels. An aspect of Akadi.
- Angharradh (G): Goddess of spring, fertility, planting, birth, defense, wisdom
- Corellon Larethian (G): God of magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors
- Deep Sashelas (I): God of oceans, sea elves, creation, knowledge
- Erevan Ilesere (I): God of mischief, change, rogues, changelings
- Fenmarel Mestarine (L): God of feral elves, outcasts, scapegoats, isolation
- Hanali Celanil (I): Goddess of love, romance, beauty, enchantments, magic item artistry, fine art, and artists. An aspect of Sune.
- Labelas Enoreth (I): God of time, longevity, the moment of choice, history
- Naralis Analor (L): God of healing, easing of pain, and death
- Rillifane Rallathil (I): God of woodlands, nature, wild elves, druids
- Sehanine Moonbow (I): Goddess of mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves. An aspect of Selûne.
- Shevarash (D): God of hatred of the drow, loss, crusades, vengeance
- Solonor Thelandira (I): God of archery, hunting, wilderness survival
Giant deities[edit]
Collectively, the giant deities are known as the Ordning
- Annam (G): God of giants, creation, learning, philosophy
- Hiatea (G): Goddess of nature, agriculture, hunting, childbirth
- Grolantor (I): God of hunting, combat, hill giants
- Iallanis (L): Goddess of love, forgiveness, beauty, mercy
- Memnor (I): God of pride, mental prowess, control
- Skoraeus Stonebones (I): God of stone giants, buried things
- Stronmaus (G): God of sun, sky, weather, joy, cloud giants
- Surtr (L): God of fire giants, fire, destruction
- Thrym (L): God of cold, ice, magic, frost giants
Gnome deities[edit]
Collectively, the gnome deities are known as the Lords of the Golden Hills.[1]
- Baravar Cloakshadow (L): God of illusions, deception, traps, wards
- Baervan Wildwanderer (I): God of forests, travel, nature
- Callarduran Smoothhands (I): God of stone, the Underdark, mining, the svirfneblin
- Flandal Steelskin (I): God of mining, physical fitness, smithing, metalworking
- Gaerdal Ironhand (L): God of vigilance, combat, martial defense
- Garl Glittergold (G): God of protection, humor, trickery, gem cutting, gnomes
- Segojan Earthcaller (I): God of earth, nature, the dead
- Urdlen (I): God of greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans
Halfling deities[edit]
Collectively, the halfling deities are known as Yondalla's Children.[1]
- Arvoreen (I): God of defense, war, vigilance, halfling warriors, duty
- Brandobaris (L): God of stealth, thievery, adventuring, halfling rogues
- Cyrrollalee (I): Goddess of friendship, trust, the hearth, hospitality, crafts
- Sheela Peryroyl (I): Goddess of nature, agriculture, weather, song, dance, beauty, romantic love
- Urogalan (D): God of earth, death, protection of the dead
- Yondalla (G): Goddess of protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition. An aspect of Chauntea
Orc deities[edit]
- Bahgtru (L): God of loyalty, stupidity, brute strength
- Gruumsh (G): God of orcs, conquest, survival, strength, territory
- Ilneval (L): God of war, combat, overwhelming numbers, strategy
- Luthic (L): Goddess of caves, orc females, home, wisdom, fertility, healing, servitude
- Shargaas (L): God of night, thieves, stealth, darkness, the Underdark
- Yurtrus (L): God of death, disease
Other races[edit]
- Blibdoolpoolp (I): Goddess of kuo-toas, evil undersea creatures
- Chee'ah (D): God of saru on the plateau of Malatra[57]
- Diinkarazan (D): God of derro, madness[12]
- Diirinka (I): God of derro, magic, cruelty, knowledge
- Eadro (I): God of merfolk and locathah[58]
- Essyllis (D): God of lizardfolk[25]
- Ghaunadaur (G):God of Abominations, oozes, slimes, jellies, outcasts, ropers, rebels.
- Gorellik (D): God of gnolls.[25]
- Great Mother (G): Goddess of beholders, magic, fertility, tyranny
- Hruggek (I): God of bugbears, violence, combat, ambushes
- Ilsensine (G): God of illithids, mental domination, magic
- Kurtulmak (I): God of kobolds, hatred
- Laogzed (D): God of troglodytes, hunger, destruction[25]
- Maglubiyet (G): God of goblins, hobgoblins, leadership, war
- M'daess (D): Goddess of sarrukh, purification, young snakes and serpentfolk[25]
- Parrafaire (D): God of nagas, guardianship[25]
- Piscaethces (D): God of aboleths[58]
- Sekolah (L): God of sahuagin, hunting, tyranny, plunder
- Semuanya (L): God of Lizardfolk, survival, propagation[25]
- Shekinester (G): Goddess of nagas[25]
- The Acquirer (aspect of Shekinester): Control, possession[25]
- The Empowerer (aspect of Shekinester): Guardianship of the young and uninitiated[25]
- The Preserver (aspect of Shekinester): Maintainer of existence, spirits of the dead[25]
- The Seeker (aspect of Shekinester): Curiosity, exploration, study[25]
- Ssharstrune (aspect of Shekinester): Acquisition, power[25]
- The Weaver (aspect of Shekinester): Active destruction, connections[25]
- Sseth (I): God of yuan-ti, sarrukh, poison, somnolence[25]
- Merrshaulk (aspect of Sseth): beasts, predators, somnolence[25]
- Varae (aspect of Sseth): snakes[25]
- Vaprak (D): God of ogres, trolls, violence, destruction, frenzy, greed
- War'dango (L): God of korobokuru, leadership, and Fire Mountain on the plateau of Malatra[59]
- Zehir: God of Poison, yuan-ti. interloper deity who came to Toril shortly before the Spellplague. Zehir appears as one of the deities described in the Players Handbook for fourth edition (2008).[60]
Nondeity powers[edit]
Some powerful extraplanar creatures are able to grant power to their followers without actually being deities. Cults worshipping archdevils or demon princes are not unknown.[1] Comparably powerful celestial beings, while not typically subjects of worship, can bestow their favor on virtuous mortals in a similar manner.[61]
Archdevils[edit]
- Lord of the First: Bel
- Lord of the Second: Dispater, The Iron Duke
- Lord of the Third: Mammon, the Viscount[7][8]
- Lords of the Fourth: Fierna and Belial
- Lord of the Fifth: Prince Levistus
- Lord of the Sixth: The Archduchess Glasya, the Princess of Hell, daughter of Asmodeus
- Lord of the Seventh: Baalzebul, the Slug Archduke[7][8]
- Lord of the Eighth: Mephistopheles, Archduke of Cania[7][8] (now has divine powers)
- Lord of the Ninth: Asmodeus, King of the Nine Hells[7][8] (now a god)
- Malkizid[7][8][36]
Gargauth was once an archdevil, but is now a deity in the Faerûnian pantheon.
Demon princes[edit]
- Baphomet: Demon lord of minotaurs, beasts, vengeance[62]
- Demogorgon: Prince of Demons[7][62]
- Eltab: Demon lord of hatred, retribution[7][11][62]
- Graz'zt: Demon lord of darkness, seduction, guile, debauchery[62][63]
- Kostchtchie: Demon lord of frost giants, wrath, rage[7][62]
- Orcus: Demon lord of undeath[62]
- Pazrael (also called Pazuzu): Demon lord of evil flying creatures, corruption[62]
- Sess'Innek: Demon lord of khaastas, lizard kings, civilization, domination[25][62]
- Yeenoghu: Demon lord of gnolls[11][62]
- Malkizid: Fallen Solar Angel of Corellon Larethian who was tempted by Nerull to kill the elven god.
After being cast out of the Seldarine, Araushnee became the demon princess Lolth before reclaiming her divinity as leader of the Dark Seldarine.[36]
Paragons[edit]
3.5 Deities And Demigods Pdf
Archon[edit]
The archon paragons, collectively known as the Celestial Hebdomad, are the celestial embodiment of the lawful good alignment. In the Forgotten Realms, they work most closely with the god Tyr.[7]
- Barachiel[7][61]
- Domiel[7][61]
- Erathaol[7][61]
- Pistis Sophia[7][61]
- Raziel[7][61]
- Sealtiel[7][61]
- Zaphkiel[7][61]
Eladrin[edit]
The eladrin paragons, collectively known as the Court of Stars, are the celestial embodiment of the chaotic good alignment.
- Faerinaal[7][61]
- Gwynharwyf[7][61]
- Morwel[7][61]
Guardinal[edit]
The guardinal paragons, Talsid and the Five Companions, are the celestial embodiment of the neutral good alignment. In the Forgotten Realms, they take a more subsidiary role than in other campaign settings due to the larger number of nature deities.[7]
- Bharrai[7][61]
- Kharash[7][61]
- Manath[7][61]
- Sathia[7][61]
- Talisid[7][61]
- Vhara[7][61]
Dead deities[edit]
Deities in the Forgotten Realms can at times be slain, fade away from lack of worship, or have their power usurped by others.
Untheric pantheon[edit]
The people of Unther and their deities (based on Babylonian and Sumerian mythology) arrived at the same time and in the same manner as the Mulhorandi, but war between those two empires and against orcish hordes have claimed most of the Untheric pantheon, now the largest identifiable group of dead deities. The remaining members of the pantheon, Assuran (now Hoar), Ishtar (as Isis), and Tiamat, have survived by finding wider worship elsewhere in Faerûn.[36]
- Gilgeam: Former god of battle, prowess, strength, Unther. Slain by Tiamat.[36]
- Girru: Slain by an unnamed orc deity.[36]
- Inanna: Former Goddess of War and Love. Slain by an unnamed orc deity.[36]
- Ki: Former Spirit/mother-goddess of the Earth. Slain by an unnamed orc deity.[36]
- Marduk: Slain by an unnamed orc deity.[36]
- Nanna-Sin: Former God of The Moon and protection against Evil. Slain by an unnamed orc deity.[36]
- Nergal: Former god of the underworld.[12] Slain by an unnamed orc deity.[36]
- Ramman: Former god of duty, order, vigilance, war. Slain by Hoar.[36]
- Utu: Former God of the Sun and Justice. Slain by an unnamed orc deity.[36]
Others[edit]
- Amaunator (also called At'ar):[12] Thought to have died, Amaunator was Lathander for centuries then finally reclaimed his name and mission. Reborn god of bureaucracy, law, order, the sun.[64]
- Auppenser, also known as 'Our Lord of Reason', 'The Master of Thought', and 'The Serene One', is the deity of Balance, Mentalism, Protection, Psionics, and Strength. He is initially relatively powerful, worshiped by human and demihuman psions, monks, and psychic warriors, and all manner of psionic creatures such as blues and duergar. After the collapse of Jhaamdath, his main place of worship, he loses most of his followers and goes into a deep slumber to keep existing.[36]
- Bhaal: Former god of assassination, murder, violence. Slain by Cyric and Mask.[36]Ed Greenwood created Bhaal for his home Dungeons & Dragons game, set in the Forgotten Realms.[9]
- Chronos: Former god of time.[65]
- Earthmother: Aspect of Chauntea physically manifest as the Moonshae Isles. Was quiet for some time during which Chauntea's primary aspect became ascendant in the Moonshaes but then awakened and reasserted herself. An enemy of Bhaal (currently deceased).
- Eshowdow is a fictional god in the Forgotten Realms campaign setting for the Dungeons & Dragonsfantasyrole-playing game.nThis entity is first described as a 'shadow giant' in the 2nd edition book Jungles of Chult (1993).[21] The dark god Eshowdow was born out of a fragment of the consciousness and being of Ubtao when he created the myriad nature spirits of Chult from such pieces of himself. His name came from the Eshowe tribe, who freed the entity they called the Shadow Giant, hoping to destroy the city of Mezro. When the Shadow Giant was repelled from the city by the Tabaxi People, he turned on his summoners, nearly wiping them out. Thus, the victorious Tabaxi named him Eshowdow, 'the Shadow of the Eshowe'.
- Ibrandul: Former god of Caverns, dungeons, skulks. Slain by Shar.[36]
- Iyachtu Xvim: Former god of tyranny, hatred, fear. Destroyed by Bane during his return. He was first described in the Forgotten Realms Campaign Sets 'Cyclopedia of the Realms' booklet (1987), which states that he 'is called 'the Godson' and the son of Bane, and serves as Bane'sinstrument in the Realms, directly carrying out his 'father's' will'.[26][page needed]
- Jazirian: Former god of couatls. Slain by Merrshaulk.[25]
- Kalzareinad: Former god of the uncaring, evil, or selfish application of dragon magic. Slain by Kareska.[22]
- Karsus: very briefly (a matter of minutes) a former god of magic and hubris, after, as a mortal man, he stole the powers of the first goddess of magic with a powerful magical spell, which caused magic to cease during his attempt. Died following the sacrifice of Mystryl to restore the proper functioning of magic in the Realms. Known as the 'Momentary God'.[66]
- Kiputytto: Former goddess of sickness. Slain by Talona.[67]
- Kukul: Former Maztican god of creation[41]
- Leira(/ˈlɛərə/LAIR-ə)[26][page needed] is the former goddess of deception, illusion, mist, and shadow. Ed Greenwood created Leira for his home Dungeons & Dragons game, set in Greenwood's Forgotten Realms world.[9] Leira first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article 'Down-to-earth Divinity' in Dragon #54 (October 1981).[9] Leira later officially appeared as one of the major deities for the Forgotten Realmscampaign setting, in the Forgotten Realms Campaign Sets 'Cyclopedia of the Realms' booklet (1987).[26][page needed] She was allegedly slain by Cyric and Mask,[36] but reappears unharmed later, suggesting this may have been itself an elaborate illusion.[50]
- Moander: Former god of decay, corruption, rot, first described in the Forgotten Realms Campaign Set,[68] with further information published in later source books.[4][20][36][56][67] He played a major role in the Finder's Stone Trilogy of novels, during which he was slain by Finder Wyvernspur.[69][70] Although the deity's origins have never been made clear, Moander appears throughout some of Faerun's earliest historical recordings and folklore. One legend holds him responsible for corrupting Tyche, the goddess of fate in ancient times, which resulted in the deity splitting into the two 'sister' goddesses of fate that exists today, namely Tymora and Beshaba.
- Murdane: Former goddess of reason, pragmatism. Slain during the Dawn Cataclysm.
- Myrkul: Former god of corruption, the dead, death, old age. Slain by Mystra.[36] Further aliases of Myrkul include the Reaper and Old Lord Skull. His symbol is a skull against a black field, known to occur in nightmares of many of the folk of Faerûn. His alignment is Neutral Evil
- Mystra: The reincarnated Mystryl and former goddess of magic, spells, and the Weave. Slain by Helm during the Time of Troubles and replaced by the mortal woman Midnight (who now goes by Mystra's name).
- Mystryl: Original goddess of magic created by the combined essences of Selûne and Shar. Sacrificed herself to repair the damage caused by Karsus's ascension.
- Othea: Former goddess of giants, motherhood. Slain by Lanaxis, one of her children.
- Ra: Former Mulhorandi god of the sun. Slain by Gruumsh.[36]
- The Seven Lost Gods, all of whom 'bowed down before Bane',[71][72] including:
- Camnod the Unseen
- Borem of the Lake of Boiling Mud: Former god of anger
- Haask, the Voice of Hargut
- Maram of the Great Spear
- Tyranthraxus the Flamed One[73]
- Tyche: Former goddess of luck. Split into Beshaba and Tymora.
- Valigan Thirdborn: Former god of anarchy. Slain by Tyr.
- World Serpent: Former god of the sarrukh. Fragmented into the deities of the lizardfolk, naga, and yuan-ti.[25]
References[edit]
- ^ abcdefghijklmnopqrstuvwBoyd, Eric L.; Mona, Erik (2002). Faiths and Pantheons. Wizards of the Coast. ISBN0-7869-2759-3.
- ^Greenwood, Ed; et al. (2001). Forgotten Realms. Wizards of the Coast. ISBN0-7869-1836-5.
- ^Last chapter of the 3rd book of Avatar Series.
- ^ abMartin, Julia, and Eric L Boyd. Faiths & Avatars (TSR, 1996).
- ^ abCook, David (1990). The Horde. TSR. ISBN0-88038-868-4.
- ^ abBruce R. Cordell, Ed Greenwood, Chris Sims. Forgotten Realms Campaign Guide (Wizards of the Coast, 2008)
- ^ abcdefghijklmnopqrstuvwxyzaaabBaker, Richard; Travis, Stout; Wyatt, James (2004). Player's Guide to Faerûn. Wizards of the Coast. ISBN0-7869-3134-5.
- ^ abcdefgCook, Monte (2002). Book of Vile Darkness. Wizards of the Coast. ISBN0-7869-2650-3.
- ^ abcdefghiGreenwood, Ed (October 1981). 'Down-to-earth divinity'. Dragon #54. p. 52.
- ^History of the Dead Three: Knucklebones, Skull bowling, and the Empty Throne. Interplay. 1998., a reference book in the computer game Baldur's Gate, sourcerers.net
- ^ abcdBaker, Richard; Forbeck, Matt; Reynolds, Sean K (2003). Unapproachable East. Wizards of the Coast. ISBN0-7869-2881-6.
- ^ abcdefghijklBoyd, Eric L.; Forbeck, Matt; Jacobs, James (2003). Races of Faerûn. Wizards of the Coast. ISBN0-7869-2875-1.
- ^He was previously mortal and ascended to godhood after the Time of Troubles, along with the second Mystra and Cyric.Scott Ciencin (as Richard Awlinson), Shadowdale, TSR, Avatar Trilogy, Book 1, 1989.
- ^Scott Ciencin (as Richard Awlinson), Tantras, TSR, Avatar Trilogy, Book 2, 1989.
- ^Troy Denning (as Richard Awlinson), Waterdeep, TSR, Avatar Trilogy, Book 3, 1989.
- ^James Lowder, Prince of Lies, TSR, production no.: 8539 / 964510000, 1993.
- ^Troy Denning, Crucible: The Trial of Cyric the Mad, TSR, production no.: 8577 / 964520000, 1998.
- ^ abcReid, Thomas M. (2004). Shining South. Wizards of the Coast. ISBN0-7869-3492-1.
- ^Costa, Thomas M. (May 2003). 'Heroes of Cormyr: Adventuring in the Forest Kingdom'. Dragon (307): 46–54.
- ^ abSlade and Jim Butler. Netheril: Empire of Magic (TSR, 1996)
- ^ abLowder, James and Jean Rabe. Jungles of Chult (TSR, 1993) ISBN978-0-88038-593-0
- ^ abcdefghijklmnoDonovan, Dale (1998). Cult of the Dragon. TSR. ISBN0-7869-0709-6.
- ^ abcdefghijkKestrel, Gwendolyn F.M.; Wilkes, Jennifer Clarke; Raven Liquette, Kolja (2006). Races of the Dragon. Wizards of the Coast. ISBN0-7869-3913-3.
- ^Kemp, Paul S.The Twilight War (trilogy). Wizards of the Coast.
- ^ abcdefghijklmnopqrstGreenwood, Ed; Boyd, Eric L.; Drader, Darrin (2004). Serpent Kingdoms. Wizards of the Coast. ISBN0-7869-3277-5.
- ^ abcdeEd Greenwood, Jeff Grubb and Karen S. Martin (1987). Forgotten Realms Campaign Set. TSR, Inc.ISBN0-88038-472-7.
- ^ abcRinschler, Thomas E. 'Forgotten Realms Campaign Setting: Deities Supplement' (Wizards of the Coast, 2001).
- ^Ed Greenwood (1993). Forgotten Realms Campaign Setting. ASIN B000K06S2E.
- ^ abBoyd, Eric L. (1997). Powers & Pantheons. Wizards of the Coast. ISBN0-7869-0657-X.
- ^The web enhancement for the Third Edition Forgotten Realms Campaign Setting lists the pronunciation as 'oo-loo-tee-oo'
- ^Wolfgang Baur, James Jacobs and George Strayton. Frostburn: Mastering the Perils of Ice and Snow (Wizards of the Coast, 2004).
- ^Greenwood, Ed; Reynolds, Sean K.; Williams, Skip (2001). Forgotten Realms: Campaign Setting. Wizards of the Coast. ISBN0-7869-1836-5.
- ^Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 81. Wizards of the Coast. ISBN978-0-7869-4924-3
- ^Paul Jaquays (September 1988). The Savage Frontier. TSR, Inc. ISBN978-0-88038-593-0.
- ^Greenwood, Ed. Halls of the High King (TSR, 1990)
- ^ abcdefghijklmnopqrstuBaker, Richard; Bonny, Ed; Stout, Travis (2005). Lost Empires of Faerûn. Wizards of the Coast. ISBN0-7869-3654-1.
- ^Boyd, Eric L.; Bernstein, Eytan (2006). Dragons of Faerûn. Wizards of the Coast. ISBN0-7869-3923-0.
- ^ abcdefghiWinter, Steve (1988). Kara-Tur: The Eastern Realms Box Set. TSR. ISBN0-88038-608-8.
- ^ abWard, James M.; Denning, Troy (1990). Legends & Lore. TSR.
- ^Grubb, Jeff (1988). Mad Monkey vs. the Dragon Claw. TSR. ISBN0-88038-624-X.
- ^ abcdefghijklmNiles, Douglass (1991). Maztica Box Set. TSR. ISBN1-56076-084-2.
- ^ abcdefghijklGrubb, Jeff with Andria Hayday (1992). Al-Qadim: Arabian Adventures. TSR. ISBN1-56076-358-2.
- ^ abcdefghijklmnGrubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate. TSR. ISBN1-56076-329-9.
- ^ abcdefghijWitt, Sam (1994). The Complete Sha'ir's Handbook. TSR. ISBN1-56076-828-2.
- ^Kurtz, Steve (1994). Al-Qadim Ruined Kingdoms. TSR.
- ^Smedman, Lisa (2008). Ascendancy of the Last. Wizards of the Coast. ISBN978-0-7869-4864-2.
- ^Questions for Ed Greenwood 2015
- ^Questions for Ed Greenwood 2015, referring to this question
- ^ abQuestions for Ed Greenwood (2015)
- ^ abcdeKim Mohan ed. (2015) Sword Coast Adventurer's Guide. (Wizards of the Coast) pp 23, 108
- ^Candlekeep Forums, Questions for Ed Greenwood (2015)
- ^Greenwood, Ed (2015). Spellstorm. Wizards of the Coast. ISBN978-0-7869-4864-2.
- ^Smedman, Lisa (2007). Storm of the Dead. Wizards of the Coast. ISBN978-0-7869-4701-0.
- ^ abSmedman, Lisa (2007). Sacrifice of the Widow. Wizards of the Coast. ISBN978-0-7869-6571-7.
- ^Greenwood, Ed. Dwarves Deep (TSR, 1990)
- ^ abBoyd, Eric L.Demihuman Deities (TSR, 1998)
- ^'Saru'. Living Jungle Humanoid Races. Wizards of the Coast. 2000. Archived from the original on 2001-04-17. Retrieved 2006-10-26.
- ^ abBoyd, Eric L. (2005). City of Splendors: Waterdeep. Wizards of the Coast. ISBN0-7869-3693-2.
- ^'Korobokuru, Malatran'. Living Jungle Humanoid Races. Wizards of the Coast. 2000. Archived from the original on 2001-04-18. Retrieved 2006-10-26.
- ^Heinsoo, Rob, Andy Collins, and James Wyatt. Player's Handbook. (Wizards of the Coast, 2008)
- ^ abcdefghijklmnopqWyatt, James; Perkins, Christopher; Drader, Darrin (2003). Book of Exalted Deeds. Wizards of the Coast. ISBN0-7869-3136-1.
- ^ abcdefghiStark, Ed; Jacobs, James; Mona, Erik (2006). Fiendish Codex I: Hordes of the Abyss. Wizards of the Coast. ISBN0-7869-3919-2.
- ^Donovan, Dale (1998). For Duty & Deity. TSR. ISBN0-7869-1234-0.
- ^Bruce R. Cordell, Ed Greenwood, Philip Athans, Richard Baker, Rob Heinsoo, Brian R. James, Chris Sims (2008). Forgotten Realms® Campaign Guide. TSR. ISBN978-0-7869-4924-3.CS1 maint: Multiple names: authors list (link)
- ^Terra, John (1997). Four from Cormyr. TSR. ISBN0-7869-0646-4.
- ^Powers and Pantheons
- ^ abMcComb, Colin (1996). On Hallowed Ground. TSR. ISBN0-7869-0430-5.
- ^Ed Greenwood, Jeff Grubb and Karen S. Martin (1987). Forgotten Realms Campaign Set. TSR, Inc.ISBN0-88038-472-7.
- ^Jeff Grubb and Kate Novak (November 1988). Azure Bonds. TSR, Inc. ISBN0-88038-612-6
- ^Jeff Grubb and Kate Novak (March 1991). Song of the Saurials. TSR, Inc. ISBN1-56076-060-5
- ^Pool of Radiance Adventure Book. Strategic Simulations. 1988.
- ^Boyd, Eric L.; Reynolds, Sean K.; Schend, Steven E. (2000). Cloak and Dagger. Wizards of the Coast. ISBN0-7869-1627-3.
- ^Donovan, Dale (1988). Villains' Lorebook. TSR. ISBN0-7869-1236-7.
Deities & Demigods, first edition cover artwork by Erol Otus | |
Author | Various |
---|---|
Genre | Role-playing game |
Publisher | TSR |
1980 | |
Media type | Print (Hardcover) |
Pages | 144 (1980 edition) 128 (1981 edition) |
ISBN | 0-935696-22-9 (first edition) |
OCLC | 14001409 |
794 19 | |
LC Class | GV1469.62.D84 W37 1984 |
Deities & Demigods (abbreviated DDG),[1] alternatively known as Legends & Lore (abbreviated L&L or LL),[1]) is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.
The first Deities & Demigods was published in 1980 by TSR, Inc.[2] while another book called Deities and Demigods was published in 2002 by Wizards of the Coast, which acquired the D&D brand with their purchase of TSR in 1998.
The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward. Later printings of Deities & Demigods, beginning in 1981, removed some material present in the 1980 printings.
- 1Printings
Printings[edit]
1st Edition Advanced Dungeons & Dragons[edit]
TSR published the first version of Deities & Demigods in 1980 as a 144-page hardcover for the first edition Advanced Dungeons & Dragons rules.[2] This edition, by James M. Ward and Robert J. Kuntz, served to update the material they had earlier included in 1976's Supplement IV: Gods, Demi-Gods & Heroes for the original D&D ruleset.[3] The book presents the game statistics and background information for the gods, heroes, and legendary monsters from different mythologies.[4] The original edition covered 12 pantheons of gods from myth and folklore, plus gods for various nonhumans, and four fictional groups: the Arthurian heroes, Fritz Leiber's 'Nehwon mythos', Michael Moorcock's 'Melnibonéan mythos', and H. P. Lovecraft's 'Cthulhu Mythos'.[2] These statistics are presented in a fashion similar to that of the Monster Manual, and the statistics are accompanied by illustrations, as well as a short descriptive piece that details under what circumstances the god will appear, what the god might do if he does appear, and what his responsibilities and penchants may be.[3] The book also details the mythoi of these religions, as well as how their clerics should behave, and describes the known planes of existence and how the afterlife applies to characters.[3] Interior illustrations were submitted by Jeff Dee, Eymoth (Kenneth Rahman), Paul Jaquays, Dave S. LaForce, Jeff Lanners, Erol Otus, Darlene Pekul, Jim Roslof, David C. Sutherland III, and D.A. Trampier.[5]
The original Deities & Demigods contains 16 categories of mythos for use with AD&D. The gods' statistics are set up like the monsters in the original Monster Manual. There is a 9-page clerical chart and a chapter on the known planes of existence.[6]
For the first 1980 printing, TSR obtained permission from Michael Moorcock for inclusion of Melnibonéan material (from his Elric series of books). The Cthulhu Mythos was believed to be in the public domain, so TSR assumed they could legally use it without any special permission. However, Arkham House, which claimed to hold the copyrights on a number of works by H. P. Lovecraft, had already licensed the Cthulhu property to the game company Chaosium. Furthermore, Chaosium had also licensed the Melnibonéan copyright from Moorcock. When Chaosium threatened legal action, the first printing was halted and the two companies agreed on a compromise: TSR could continue to use the material but must provide a credit to Chaosium to do so. TSR added the credit for the second printing of the book.
The Cthulhu and Melnibonéan sections were removed from the 1981 edition, making it a 128-page hardcover (and giving the original edition a high collector's value).[2] TSR felt its material should not contain such an overt reference to one of its competitors and removed the two pantheons altogether, thus negating the need for the credit. For this reason, the first and second printings have generally been in greater demand by D&D fans and collectors.[7] The credit to Chaosium and incorrect page and pantheon counts were still included in some of the subsequent printings.
For the 1985 printing, the book was repackaged and its name was changed to Legends & Lore.[1][2] This sixth printing featured the name change to avoid potential conflicts with fundamentalist Christian groups such as Patricia Pulling's BADD. Despite the name change and new cover artwork (by Jeff Easley), the interior material was nearly identical to the fifth printing.[1]
2nd Edition Advanced Dungeons & Dragons[edit]
When the second edition of the Advanced Dungeons & Dragons game was released, a new Legends & Lore was written for it. Cover art is by Jeff Easley, with interior illustrations by George Barr, Terry Dykstra, Erol Otus, Erik Olsen, Jean Elizabeth Martin, Jeff Easley, Carol Heyer, Roger Loveless, John and Laura Lakey, and Keith Parkinson.[8]Legends & Lore was expanded, completely revised from the 1st Edition AD&D volume, and rewritten for the 2nd Edition rules.[2] This edition had pared-down content in comparison to the original; the sections on Babylonian, Finnish, Sumerian and non-humanoid deities were wholly excised.[1] The Central American mythos was renamed the Aztec mythos, while the Nehwon mythos was retained.[1] A separate sourcebook, Monster Mythology, later covered the non-human deities in much greater detail than any previous source, introducing several new deities in the process. Furthermore, the late 2nd Edition Planescape book, On Hallowed Ground, gave a virtually comprehensive look at the various pantheons present in the D&D shared universe up to that point, and a level of detail not since exceeded.
3rd Edition Dungeons & Dragons[edit]
Deities and Demigods for D&D 3rd edition. | |
Author | Rich Redman, Skip Williams, and James Wyatt |
---|---|
Genre | Role-playing game |
Publisher | Wizards of the Coast |
February 2002 | |
Media type | Print (Hardcover) |
Pages | 224 |
ISBN | 978-0-7869-2654-1 |
For the third edition of Dungeons & Dragons, the name was changed back to Deities & Demigods and the cover artwork was changed again to bring it more in line with other third edition D&D manuals. The interior material bears little resemblance to the previous printings of the book (first through sixth). Additionally, this edition presents only a few historical pantheons and in something of a vacuum, without any reference to or inclusion of their development in previous D&D sources, choosing instead to detail them as one-off campaign options.
The third edition volume was written by Rich Redman, Skip Williams, and James Wyatt. The cover illustration was by Sam Wood, with interior illustrations by Kyle Anderson, Glen Angus, Matt Cavotta, Dennis Cramer, Tony DiTerlizzi, Jeff Easley, Donato Giancola, Lars Grant-West, Rebecca Guay, Matt Mitchell, Eric Peterson, Wayne Reynolds, Darrell Riche, Richard Sardinha, and Brian Snoddy, with Justin Norman, Arnie Swekel, and Sam Wood.[9]
James Wyatt comments on the book's relationship to similar books from earlier editions: 'This book owes a lot to the 1st Edition Deities and Demigods/Legends and Lore book, more so than the 2nd Edition version. However, the new material we introduced meant that we had a lot less room to include the variety of pantheons included in the earlier version. So we chose the pantheons that we felt were (a) most popular and (b) most ensconced in the popular culture of fantasy: the Greek, Norse, and Egyptian. It stung a bit to leave out the Celtic deities, but we just didn't have the space.'[10]
4th Edition Dungeons & Dragons[edit]
Rather than a separate sourcebook, Deities & Demigods is the name of a semi-regular column in Dragon and Dungeon magazines. Deities & Demigods articles in Dragon offers options for players and tips on roleplaying worshippers of a particular god, while articles in Dungeon offer backstory and monsters that DMs can use in a campaign. Starting with Dragon #380, the column was renamed Channel Divinity, though it continues to appear under its original name in Dungeon.
Artwork[edit]
The artwork for the first several printings of this 'cyclopedia' was created by artists Jeff Dee, Erol Otus, Eymoth, Darlene Pekul, Paul Jaquays, Jim Roslof, David S. LaForce, David C. Sutherland III, Jeff Lanners, and David A. Trampier. Each artist usually providing all the artwork for an entire pantheon. Erol Otus produced the cover artwork.
The most recent printings of the book contain illustrations from numerous artists and are more in line with the Wizards of the Coast modern treatment of Dungeons & Dragons. These illustrations are in full color, as compared to the black and white art of the original.
Legal history[edit]
Ad D Deities And Demigods Free Pdf Download
Deities & Demigods was one of many items named in a 1992 lawsuit between TSR and Game Designers' Workshop regarding the Dangerous Journeys role-playing game and various rulebooks/sourcebooks designed for that game. One section of this lawsuit argued that 'The Plane of Shadow in MYTHUS (pages 190 and 402) and MYTHUS MAGICK (pages 21–22, ...) is derived from the Plane of Shadow in the AD&D DEITIES & DEMIGODS book (Appendix 1, page 129); ...'[11]
Reception[edit]
Kevin Frey reviewed the supplement in The Space Gamer No. 34.[6] He commented that 'If you like a wide variety of deities, this is for you. The gods range from Greek to Chinese to Newhon.'[6] He noted that 'The problem with this book is that worshippers' alignments are too restricted. For example, in the Melnibonean mythos, there are no gods for the alignments of lawful-evil, chaotic-good, lawful-neutral, or neutral-good; the majority were chaotic-evil. What good is a godless lawful-evil cleric?'[6] Frey concluded his review by saying, 'On the whole, it's worth [the price]. Any AD&D DM should get this book.'[6]
The original Deities & Demigods was reviewed by Andy Slack in issue #23 of the magazine White Dwarf (February/March 1981), who gave the book a rating of 8 out of 10. Slack called the book 'an integral part of the rules', and he found the quick reference chart for clerics particularly worthwhile, which describe items such as what a cleric should wear, what his holy colors and animals are, when and where he should worship, and what he should sacrifice.[3] Slack felt that the book provides an alternative to the approach of inventing one's own religions, 'which I expect most AD&D DMs will employ'.[3]
Lawrence Schick, in his 1991 book Heroic Worlds, was critical of the format used for the original Deities and Demigods: 'Unfortunately, the book is usually used merely as a sort of Monster Manual that describes very high-powered monsters. This usage is encouraged by the book's format, which emphasizes the gods' physical abilities over their religious significance.'[2] Shick calls the second edition of Legends & Lore for the 2nd edition rules 'a vast improvement... with a much greater emphasis on mythology and the duties of each deity's priesthood'.[2]
The reviewer from Pyramid commented on the art for the third edition Deities and Demigods, stating that the book 'uses a broader mix of styles than earlier books; some art is done is a more abstract fashion that stands in stark contrast to the crisp look of the veteran Wizards of the Coast artists'.[12]
James Voelpel from mania.com commented: 'The rulebook's mix of excellent artwork, rules and layout makes Deities and Demigods a real winner. Once again, it is a bit pricey for the average gamer at $29.95, but well worth it for the contents.'[13]
The third edition Deities and Demigods won the 2002 Ennie Award for 'Best Art (Interior)'.
References[edit]
- ^ abcdef'Dungeons & Dragons FAQ'. Wizards of the Coast. Archived from the original on April 6, 2010. Retrieved October 3, 2008.
- ^ abcdefghSchick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. pp. 94, 104. ISBN0-87975-653-5.
- ^ abcdeSlack, Andy (Feb–Mar 1981). 'Open Box'. White Dwarf (review). Games Workshop (23): 21.
- ^Livingstone, Ian (1982). Dicing with Dragons, An Introduction to Role-Playing Games (Revised ed.). Routledge. ISBN0-7100-9466-3. (preview)
- ^Ward, James M; Kuntz, Robert J. (1980). Deities & Demigods. TSR, Inc.ISBN0-935696-22-9.
- ^ abcdeFrey, Kevin (December 1980). 'Capsule Reviews'. The Space Gamer. Steve Jackson Games (34): 32.
- ^Deities % Demigods from The Acaeum
- ^Denning, Troy; Ward, James M. (1990). Legends & Lore. TSR, Inc.ISBN0-88038-844-7.
- ^Redman, Rich; Williams, Skip; Wyatt, James (2002). Deities & Demigods. Wizards of the Coast. ISBN0-7869-2654-6.
- ^Ryan, Michael (April 7, 2002). 'Product Spotlight: Deities and Demigods'. Wizards of the Coast. Retrieved August 10, 2013.
- ^TSR, INC, Plaintiff v. GAME DESIGNERS' WORKSHOP, INC. d/b/a GDW, INC., and GDW, OMEGA HELIOS, LTD., and E. GARY GYGAX. Text
- ^http://www.sjgames.com/pyramid/sample.html?id=3638
- ^'DUNGEONS & DRAGONS: DEITIES AND DEMIGODS'. August 20, 2002. Archived from the original on February 27, 2015.
Further reading[edit]
- 'Tuatha de Danaan', Dragon #65.
- Reviews: Different Worlds #19 (1982); Legends & Lore was reviewed in White Wolf #27 (1991)
External links[edit]
Deities And Demigods Pdf Free Download For Pc
- Deities & Demigods (first edition) from the Pen & Paper RPG Database
- Legends & Lore (second edition) from the Pen & Paper RPG Database
- Deities & Demigods / Legends & Lore from the Acaeum.com